About

I am a Creative Coder based in Lausanne, Switzerland, working at the intersection of science, technology, art and design.

My researches and projects are focused on Computer Graphics, Kinetic-Light electronic installations, Data Visualisation, Web Development and the influence of new technologies in our lives.

Interested in Computational Design, I am collaborating on the Book of Shaders, an interactive guide through the abstract and complex universe of Fragment Shaders.

Previously I worked for Ars Electronica in Linz, Austria, where we created engaging interactive media systems for festivals, museums and public installations.

I taught photography at the Espace Mozaïk, helping migrants to integrate and to find creative ways to express themselves.

Education

Master’s Degree in Interaction / Media Design, Haute Ecole d’Art et de Design, Geneva, Switzerland.

Master’s Degree in Computer Engineering, Swiss Federal Institute of Technology, Lausanne, and at the University of Siena, Italy.

Bachelor’s Degree in Computer Engineering, Politecnico di Milano, Italy.

Research

The Domestication of Kinetic Art, 2014, Geneva, Switzerland.

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