In 2017 I moved back to Switzerland and I joined the OZWE Games team to develop VR videogames. At the beginning my main task was to design and implement cinematics for a massively multiplayer online game (MMO), Anshar Online. After that, I continued to work as a Graphics Programmer focusing on the video game shaders and performances. As Game Designer/Developer I built some Anshar Online levels and I realized the videogame trailer.
Anshar Online is an online multiplayer space shooter. The players can fight intense coop battles in over 50 missions, contracts and assaults, against ever more challenging opponents.
They can compete against other players in an exhilarating race to determine who among you is the fastest, and battle in an 8-player death match to determine who is the top ace.
Each successful mission increases the player level and skill, preparing for the next fight. The players can customize theirs ships by mounting equipment obtained through in-game loot drops, as well as by selecting upgrades in exchange for obtained resources. Or switch ship classes and get themselves a tank or engineer ship, each with specialized weaponry, unique special abilities, and a variety of skins.
Technologies: C#, Shaders, Unity3D, Blender.